THE ULTIMATE OLD SCHOOL RUNESCAPE SAILING GUIDE
THE ULTIMATE OLD SCHOOL RUNESCAPE SAILING GUIDE
Everything you need to know about OSRS's newest skill
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TABLE OF CONTENTS
Part 1: Getting Started
- What is Sailing?
- Tutorial Quest: Pandemonium
- Basic Mechanics
- Your First Boat
Part 2: Boats & Upgrades
- The Three Boat Types
- Hull Upgrades (7 Tiers)
- Keel Upgrades (7 Tiers)
- Sail & Mast Upgrades (7 Tiers)
- Helm Upgrades (7 Tiers)
- Cargo Holds
Part 3: Boat Facilities
- 15+ Facility Types Explained
- Combat Facilities
- Utility Facilities
- Special Facilities
Part 4: Ports & Navigation
- 59 Ports & Docks
- Port Services
- Fast Travel
Part 5: Exploration & Charting
- 333+ Charting Activities
- Mermaid Guide Diving (47 tasks)
- Spyglass Landmarks (67 tasks)
- Weather Stations (44 tasks)
- Current Duck Testing (60 tasks)
- Drink Crate Hunting (41 beverages!)
- Generic Discoveries (134+ finds)
Part 6: Fishing & Trawling
- New Fish Species
- Trawling Mechanics
- Depth Levels
Part 7: Naval Combat
- Ship-to-Ship Combat
- Cannons (7 tiers)
- Cannonballs (8 types)
Part 8: Crew System
- 10 Unique Crew Members
- Crew Stats Explained
Part 9: Quests
- Pandemonium (Tutorial)
- Prying Times
- Current Affairs
- Troubled Tortugans
- More Coming!
Part 10: Boat Trials
- Tempor Tantrum
- Jubbly Jive
- Gwenith Glide
- Rewards & Rankings
Part 11: Customization
- Paint Schemes (150+)
- Flags & Cosmetics
- Boat Naming
Part 12: Tips & Strategies
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PART 1: GETTING STARTED
What is Sailing?
Sailing is OSRS's newest skill that lets you build, customize, and captain your own ships! Released November 19, 2025, Sailing introduces:
- 3 boat types (Raft, Skiff, Sloop)
- 59 ports across the OSRS world
- 333+ exploration activities
- Ship combat with cannons
- New fishing mechanics (trawling!)
- Crew members to hire
- Massive customization options
Tutorial Quest: Pandemonium
Quest Requirements:
- None! This is your introduction to Sailing
- Rewards: 1 QP, unlocks Sailing skill
Location: Port Sarim - talk to Will and Anne
Quest Overview: You'll learn the basics by helping Will and Anne recover their boat and embark on your first voyage. This quest teaches:
- Basic navigation
- Using facilities
- Charting activities
- Port docking
Starting Stats: All players begin with Level 1 Sailing after completing Pandemonium.
Basic Mechanics
How Sailing Works:
- Build/acquire a boat at a Shipyard
- Customize with facilities and upgrades
- Navigate the open seas between ports
- Complete activities (fishing, charting, combat)
- Gain XP through various activities
Controls:
- Sails - Control speed (set/unset, raise/lower)
- Helm - Steer your ship
- Facilities - Interact with onboard equipment
Important Locations:
- Port Sarim - Main tutorial hub, shipyard
- Karamja Shipyard - Alternative shipyard
- 59 ports worldwide - Various services
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PART 2: BOATS & UPGRADES
The Three Boat Types
RAFT (Level 1 Sailing)
Size: Tiny (1x3)
Capacity: 2 players
Facilities: 1 slot
Crew: 0
Retrieval Cost: 100 gp
Perfect for solo exploration and learning the ropes
SKIFF (Level 15 Sailing)
Size: Small (2x5)
Capacity: 5 players
Facilities: 7 slots
Crew: 2
Retrieval Cost: 1,500 gp
The workhorse boat - great for group activities
SLOOP (Level 50 Sailing)
Size: Medium (3x10)
Capacity: 10 players
Facilities: 11 slots
Crew: 5
Retrieval Cost: 20,000 gp
Endgame vessel with maximum capacity
Hull Upgrades - 7 Tiers
Hulls provide HP, Base Speed, and Speed Cap:
RAFT HULLS:
Wooden - Lvl 1 - 20 HP - Speed: 192/320
Oak - Lvl 20 - 30 HP - Speed: 192/320
Teak - Lvl 31 - 40 HP - Speed: 256/320
Mahogany - Lvl 48 - 50 HP - Speed: 256/320
Camphor - Lvl 67 - 80 HP - Speed: 320/384
Ironwood - Lvl 81 - 100 HP - Speed: 320/384
Rosewood - Lvl 93 - 120 HP - Speed: 384/448
SKIFF HULLS:
Wooden - Lvl 1 - 30 HP - Speed: 192/384
Oak - Lvl 20 - 45 HP - Speed: 192/384
Teak - Lvl 31 - 60 HP - Speed: 256/384
Mahogany - Lvl 48 - 75 HP - Speed: 256/384
Camphor - Lvl 67 - 120 HP - Speed: 320/384
Ironwood - Lvl 81 - 150 HP - Speed: 320/384
Rosewood - Lvl 93 - 180 HP - Speed: 384/448
SLOOP HULLS:
Wooden - Lvl 1 - 40 HP - Speed: 192/448
Oak - Lvl 20 - 60 HP - Speed: 192/448
Teak - Lvl 31 - 80 HP - Speed: 256/448
Mahogany - Lvl 48 - 100 HP - Speed: 256/448
Camphor - Lvl 67 - 160 HP - Speed: 320/448
Ironwood - Lvl 81 - 200 HP - Speed: 320/448
Rosewood - Lvl 93 - 240 HP - Speed: 384/448
Crafting Hulls: Requires special hull parts + nails + swamp tar + lead/cupronickel bars
Keel Upgrades - 7 Metal Tiers
Keels provide Bonus HP and Armor. Only available on Skiff & Sloop!
SKIFF KEELS:
Bronze - Lvl 1 - +50 HP - 100 Armor
Iron - Lvl 22 - +50 HP - 200 Armor
Steel - Lvl 39 - +60 HP - 300 Armor
Mithril - Lvl 54 - +60 HP - 400 Armor
Adamant - Lvl 66 - +70 HP - 600 Armor + Crystal Resist
Rune - Lvl 85 - +80 HP - 800 Armor + Crystal Resist
Dragon - Lvl 97 - +80 HP - 1000 Armor + Crystal Resist
SLOOP KEELS:
Bronze - Lvl 1 - +70 HP - 100 Armor
Iron - Lvl 22 - +70 HP - 200 Armor
Steel - Lvl 39 - +90 HP - 300 Armor
Mithril - Lvl 54 - +90 HP - 400 Armor
Adamant - Lvl 66 - +100 HP - 600 Armor + Crystal Resist
Rune - Lvl 85 - +120 HP - 800 Armor + Crystal Resist
Dragon - Lvl 97 - +120 HP - 1000 Armor + Crystal Resist
Crafting Keels: Requires special keel parts crafted from metal bars
Sail & Mast Upgrades - 7 Tiers
Sails provide Storm Resistance, Speed Boost Duration, and Acceleration:
Wooden/Linen - Lvl 1 - 0 Storm Resist - 20s boost
Oak/Linen - Lvl 24 - 1 Storm Resist - 22s boost
Teak/Canvas - Lvl 36 - 1 Storm Resist - 24s boost
Mahogany/Canvas - Lvl 52 - 1 Storm Resist - 27s boost
Camphor/Canvas - Lvl 68 - 2 Storm Resist - 30s boost - +64 Accel
Ironwood/Cotton - Lvl 83 - 2 Storm Resist - 33s boost - +64 Accel
Rosewood/Cotton - Lvl 94 - 2 Storm Resist - 36s boost - +64 Accel
Crafting Sails: Requires logs + nails + bolts of cloth (linen/canvas/cotton)
Helm (Steering) Upgrades - 7 Metal Tiers
Helms provide Rapid Resistance and Kelp Resistance:
Bronze - Lvl 1 - 0 Rapid Resist
Iron - Lvl 17 - 1 Rapid Resist
Steel - Lvl 38 - 1 Rapid Resist
Mithril - Lvl 55 - 2 Rapid Resist
Adamant - Lvl 72 - 2 Rapid Resist + Kelp Resist
Rune - Lvl 87 - 3 Rapid Resist + Kelp Resist
Dragon - Lvl 96 - 4 Rapid Resist + Kelp Resist
Crafting Helms: Requires planks + metal bars
Cargo Holds
Cargo holds store items while sailing. Capacity scales with wood type:
RAFT CARGO:
Wooden - 20 slots (4 for UIM)
Oak - 30 slots (5 for UIM)
Teak - 45 slots (6 for UIM)
Mahogany - 60 slots (7 for UIM)
Camphor - 80 slots (8 for UIM)
Ironwood - 105 slots (9 for UIM)
Rosewood - 120 slots (10 for UIM)
SKIFF CARGO: 30-180 slots (4-10 for UIM)
SLOOP CARGO: 40-240 slots (4-10 for UIM)
Note: UIM = Ultimate Ironman accounts get reduced capacity
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PART 3: BOAT FACILITIES
Your boat has hotspots where you can install facilities. Here's every facility type:
COMBAT FACILITIES
Cannons (7 tiers)
Bronze - Lvl 1 Range - 25 Accuracy - 1 Damage - Range 10
Iron - Lvl 1 Range - 35 Accuracy - 3 Damage - Range 10
Steel - Lvl 5 Range - 50 Accuracy - 5 Damage - Range 10
Mithril - Lvl 20 Range - 65 Accuracy - 8 Damage - Range 10
Adamant - Lvl 30 Range - 90 Accuracy - 11 Damage - Range 10
Rune - Lvl 40 Range - 136 Accuracy - 14 Damage - Range 10
Dragon - Lvl 60 Range - 162 Accuracy - 20 Damage - Range 10
Cannonballs: Bronze, Iron, Steel, Mithril, Granite, Adamant, Rune, Dragon
Special Features:
- Follow Captain's target
- Clear target
- Ammo counter display
UTILITY FACILITIES
Salvaging Hook
- Recover items from the sea
- Essential for charting activities
- Required for certain discoveries
Cargo Hold
- Store items while sailing
- Capacity varies by wood type
- Access via interface
Range (Cooking)
- Cook fish on your boat
- Prevents food from spoiling on long voyages
Trawling Nets (3 depth levels)
- Catch multiple fish at once
- Depth 1, 2, or 3 available
- Requires net deployment
Chum Station
- Attract rare fish
- Increases fishing spawn rates
Chum Spreader
- Advanced version of chum station
- Wider area of effect
Sonar
- Detect underwater features
- Helps with charting activities
Anchor
- Stop your boat in place
- Required for some activities
Wind Catcher
- Store 2 wind motes
- Provides speed boosts
Gale Catcher
- Store 3 wind motes (upgraded)
- Better than Wind Catcher
Teleport Focus
- Teleport your boat to ports
- Saves massive time
Greater Teleport Focus
- Teleport yourself TO your boat
- Advanced mobility option
Keg
- Store beverages
- Social feature
SPECIAL FACILITIES
Eternal Brazier
- Protects against Icy Seas hazard
- Essential for northern waters
- Permanently active once installed
Inoculation Station
- Protects against Fetid Waters hazard
- Required for swampy/polluted areas
- Health management
Runic Shield (3 tiers)
- Low: +5 HP (inactive) / +10 HP (active)
- Medium: +20 HP (inactive) / +30 HP (active)
- High: +40 HP (inactive) / +50 HP (active)
Heat Shield (3 tiers)
- Same HP bonuses as Runic Shield
- Alternative visual style
Repair Station
- Repair your boat at sea
- Requires repair kits
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PART 4: PORTS & NAVIGATION
There are 59 ports and docks across the OSRS world!
Major Ports (Full Services)
- Port Sarim - Tutorial hub, shipyard
- Karamja Shipyard - Alternative shipyard
- Port Khazard - Combat focus
- Port Piscarilius - Fishing focus
- Catherby - Central location
- Rellekka - Northern gateway
- Ape Atoll - Monkey madness area
- Menaphos - Desert region
- Port Roberts - Varlamore
- Great Conch - Tortugan homeland
Regional Docks (Selected Highlights)
Kandarin Region:
- Port Sarim, Rimmington, Draynor, Lumbridge
- Catherby, White Wolf Mountain
- Tree Gnome Stronghold, Legends' Guild
Asgarnia:
- Taverley, Falador, Crafting Guild
- Port Khazard, Yanille
Fremennik Lands:
- Rellekka, Waterbirth Island
- Jatizso, Neitiznot, Lunar Isle
- Miscellania, Etceteria
Frozen North:
- Trollheim, Weiss, Ice Mountain
- Island of Stone, Iceberg
Karamja & Southern Seas:
- Musa Point, Brimhaven, Shilo Village
- Tai Bwo Wannai, Kharazi Jungle
- Crash Island, Ape Atoll
Tirannwn (Elf Lands):
- Port Tyras, Prifddinas, Gwenith
- Lledrith Island, Mynydd
Great Kourend:
- Port Piscarilius, Hosidius, Shayzien
- Land's End, Woodcutting Guild
Kharidian Desert:
- Menaphos, Al Kharid, Sophanem
- Port Sarim (Kharidian coast)
Varlamore (New!):
- Port Roberts, Civitas illa Fortis
- Sunset Coast, Fortis Colosseum
- Colossal Wyrm Remains
Special Locations:
- Void Knights' Outpost
- Tempoross Cove
- Corsair Cove
- Myths' Guild
- Isle of Souls
- Great Conch (Tortugans)
Port Services
Most ports offer:
- Docking - Park your boat
- Shipwright - Boat customization
- Supplies - Buy materials
- Bank Access - Some locations
- Task Boards - Port-specific activities
- Crew Hiring - Some locations
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PART 5: EXPLORATION & CHARTING
The biggest part of Sailing! 333+ unique charting activities across the world.
Charting Tools
You'll need these items:
- Captain's Log - Track your discoveries
- Spyglass - View landmarks (from quest)
- Current Duck - Test ocean currents (from quest)
- Crowbar - Open sealed containers (from quest)
- Diving Gear - Deep water exploration (from quest)
All tools are recoverable if lost!
CHARTING BREAKDOWN
Mermaid Guide Diving - 47 Tasks
Work with mermaid guides to document water depths across all seas:
Examples:
- "Document water depth north of Gorlah"
- "Document depth south of Waterbirth Island"
- "Document depth in middle of Menaphite Sea"
Hazard Locations: Some diving requires resistance to:
- Crystal-Flecked Waters
- Icy Seas
- Tangled Kelp
Spyglass Landmarks - 67 Tasks
Get good views of famous locations from specific angles:
Examples:
- Wizards' Tower from the north
- Karamja Volcano from the north
- Prifddinas gates from the southwest
- Fishing Platform from the south
- Menaphos pyramid from the west
- Fortis Colosseum from the south
Note: Must view from the correct direction!
Weather Stations - 44 Tasks
Help a meteorologist document local weather on small islands:
Examples:
- Small island west of Rimmington
- Small island north of Port Khazard
- Isle of Bones
- South of Crash Island
- North of Tempoross Cove
Current Testing - 60 Tasks
Use your Current Duck to test ocean currents:
Examples:
- "Test currents south of small island in Bay of Sarim"
- "Test currents at mouth of River Amja"
- "Test currents west of Lum Lagoon"
- "Test currents off Kharazi Jungle coast"
These are repeatable for XP!
Drink Crate Hunting - 41 Beverages
Find sealed crates and sample exotic drinks:
The Complete List:
- Smuggled Rum
- Sorodamin Bru
- Prying Times
- Marrow Wine
- Slug Balm
- Spinner's Gasp
- Barracuda Brew
- Banana Daiquiri
- Kharazi Cooler
- Dognose Draught
- Way Home
- Platinum Rum
- Light & Dark
- Ogre Prayer
- Point Punch
- Ooglug
- Myths Mixer
- Goldless Ale
- Destructor's Cocktail
- Zogre's Kiss
- Creator's Cocktail
- Soul Bottle
- Zul Rye
- Mango Gin
- Snake Gravy
- Crystal Water
- Underground Milk
- Elven Wine
- Sea Spray
- Banker's Draught
- Headless Unicornman
- Soul Juice
- Crocodile Tears
- Fishier Stout
- Toad Cider
- Blue Lagoon
- Fishtongue Tonic
- Endless Night
- Exile's Welcome
- Suqah Cola
- Winter Sun
- Black Lobster
- Dwarven Wizard
- KGP Martini
- Corpse Reviver
- Weiss Meltwater
- Reddest Rum
- Life Water
- Possible Albumen
- Alone at Sea
- Alco-Sol
- Portal Perry
- Congratulation Wine
- Fish Stoutier
- Crystal Vodka
- Comp Kvass
- Puzzler's Poteen
- Wild Whisky
- Roberts Port
- Sea Shandy
- Monkfish Stout
- Lunarshine
- Drunk Impling
- Mystery Cider
- Sailing Cat
Some have AMAZING names!
Generic Discoveries - 134+ Finds
Diverse exploration objectives:
Shipwrecks to Find:
- Grandyozenaym (Bay of Sarim)
- Salty Grouper (Mudskipper Sound)
- Pandemonium II & III
- Shelled Snail (Witchaven)
- Balanced Ballast (Skullhorde)
- Fearless Fremennik
- Desert Trout
- Soul Searcher
- Counterweight
- Lunar Longship
Other Discoveries:
- Treacherous rock formations (multiple)
- Dragon warning statues
- Crashed gliders (2 locations)
- Unfortunate corpses
- Treasure chests
- Odd aquatic life
- Megashrimp evidence
- Sea monkey sightings
- Cursed artifacts
- Strange lights
- Ancient ruins
- Lost cargo
- Makeshift flags
- Books & documents
Port Task Boards:
- Check boards in major ports for local charting tasks
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PART 6: FISHING & TRAWLING
Sailing introduces new fish and trawling mechanics!
New Fish Species
Common Fish:
- Sea Bass
- Grouper
- Barramundi
- Squid (drops Squid Beaks for blowpipes!)
Rare Fish:
- Giant Blue Krill - Trophy fish!
- Golden Haddock - Trophy fish!
- Orangefin - Trophy fish!
- Huge Halibut - Trophy fish!
- Purplefin - Trophy fish!
- Swift Marlin - Trophy fish!
Trophy Fish: Can be stuffed and mounted in your POH! Requires Construction levels 64-86
Trawling Mechanics
Trawling Nets come in 3 depth levels:
Depth 1 - Shallow waters
- Common fish
- Lower XP rates
- Faster catches
Depth 2 - Mid-depth
- Uncommon fish
- Medium XP rates
- Moderate speed
Depth 3 - Deep waters
- Rare fish
- High XP rates
- Slower catches
How to Trawl:
- Install a trawling net facility
- Lower net to desired depth
- Sail through fishing zones
- Raise net to collect catch
- Use chum station for better results!
Best Trawling Zones:
- Deep ocean areas
- Near underwater features
- Use Sonar to locate fish
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PART 7: NAVAL COMBAT
Ship-to-ship combat is REAL!
Combat Basics
How Combat Works:
- Install cannons on your boat
- Load with cannonballs
- Target enemy ships/sea creatures
- Fire cannons!
- Avoid taking hull damage
Crew Can Help: Crew members with high Privateering stats improve cannon accuracy and damage.
Cannon Stats
Bronze Cannon (Lvl 1)
Accuracy: 25
Damage: 1
Max Ammo Tier: 1
Attack Rate: 5
Range: 10
Iron Cannon (Lvl 1)
Accuracy: 35
Damage: 3
Max Ammo Tier: 2
Steel Cannon (Lvl 5)
Accuracy: 50
Damage: 5
Max Ammo Tier: 3
Mithril Cannon (Lvl 20)
Accuracy: 65
Damage: 8
Max Ammo Tier: 4
Adamant Cannon (Lvl 30)
Accuracy: 90
Damage: 11
Max Ammo Tier: 6
Rune Cannon (Lvl 40)
Accuracy: 136
Damage: 14
Max Ammo Tier: 7
Dragon Cannon (Lvl 60)
Accuracy: 162
Damage: 20
Max Ammo Tier: 8
Cannonball Types
8 tiers - load better cannonballs for more damage!
- Bronze Cannonballs
- Iron Cannonballs
- Steel Cannonballs (regular "cannonball")
- Mithril Cannonballs
- Granite Cannonballs
- Adamant Cannonballs
- Rune Cannonballs
- Dragon Cannonballs
Pro Tip: Match cannonball tier to cannon tier for best results!
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PART 8: CREW SYSTEM
Hire crew members to help sail your ship! 10 unique crew available.
Crew Stats
Every crew member has 3 stats:
- Helmsmanship - Improves steering/navigation
- Privateering - Improves combat effectiveness
- Deckhandiness - Improves facility operations
Stat ranges: 1-4 points
All 10 Crew Members
Generic Crew #1
Helmsmanship: 2
Privateering: 1
Deckhandiness: 3
Generic Crew #2
Helmsmanship: 3
Privateering: 2
Deckhandiness: 1
Generic Crew #3
Helmsmanship: 1
Privateering: 4
Deckhandiness: 1
Best for combat!
Generic Crew #4
Helmsmanship: 2
Privateering: 3
Deckhandiness: 1
Generic Crew #5
Helmsmanship: 4
Privateering: 1
Deckhandiness: 1
Best for steering!
Werewolf Sailor
Helmsmanship: 2
Privateering: 4
Deckhandiness: 2
Strong combat stats!
Fremennik Sailor
Helmsmanship: 3
Privateering: 3
Deckhandiness: 2
Well-balanced!
Spirit Angler
Helmsmanship: 4
Privateering: 2
Deckhandiness: 2
Excellent helmsman!
Captain Siad
Helmsmanship: 3
Privateering: 2
Deckhandiness: 3
Great all-rounder!
Ghost Jenkins
Helmsmanship: 2
Privateering: 2
Deckhandiness: 4
Best deckhand!
Crew Capacity:
- Raft: 0 crew
- Skiff: 2 crew
- Sloop: 5 crew
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PART 9: QUESTS
5 Sailing quests confirmed (more coming!)
1. Pandemonium
Difficulty: Novice
Length: Short
Quest Points: 1
Requirements: None!
Start: Port Sarim (Will & Anne)
Rewards:
- Access to Sailing skill
- Tutorial completion
- 1 QP
This is the TUTORIAL quest - everyone starts here!
2. Prying Times
Difficulty: Experienced
Length: Short
Quest Points: 1
Requirements:
- Sailing 12
- Smithing 30
- Pandemonium quest
- The Knight's Sword quest
- Recommended: 10 Combat
Start: Falador (Steve Beanie)
Rewards:
- Crowbar (charting tool!)
- Sailing XP
- 1 QP
Unlocks ability to open sealed containers for charting!
3. Current Affairs
Difficulty: Novice
Length: Short
Quest Points: 1
Requirements:
- Sailing 22
- Fishing 10
- Pandemonium quest
Start: Catherby (Arhein)
Rewards:
- Current Duck (charting tool!)
- Sailing XP
- 1 QP
Unlocks current testing activities!
4. Troubled Tortugans
Difficulty: Intermediate
Length: Medium
Quest Points: 1
Series: Tortugan Questline (Part 1/2)
Requirements:
- Sailing 45
- Slayer 51
- Construction 48
- Hunter 45
- Woodcutting 40
- Crafting 34
- Pandemonium quest
- Recommended: 60 Combat
Start: Great Conch (Floopa)
Rewards:
- Access to Great Conch
- Sailing XP
- 1 QP
First quest in the Tortugan storyline!
5. The Red Reef
Difficulty: Intermediate
Length: Medium
Quest Points: 2
Series: Tortugan Questline (Part 2/2)
Requirements:
- Sailing 52
- Smithing 48
- Troubled Tortugans quest
- Recommended: 65 Combat
Start: Great Conch (Raley)
Release: March 25, 2026
Rewards:
- Access to Sacred Grove
- Sailing XP
- 2 QP
Continues the Tortugan storyline!
Upcoming Quest
Burial at Sea
Difficulty: Experienced
Length: Short
Quest Points: 2
Requirements:
- Sailing 34
- Smithing 32
- Pandemonium quest
Start: Falador (Steve Beanie)
Release: March 25, 2026
Rewards:
- Deep Sea Diving Gear (charting tool!)
- Sailing XP
- 2 QP
Unlocks underwater exploration!
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PART 10: BOAT TRIALS
Competitive sailing activities with rankings!
Three Trials Available
Tempor Tantrum
Objective: Deliver rum
Secondary: Recover lost supplies
Ranks: 4 tiers (based on score)
Rankings:
Rank 1: 0 points - 1 supply - 10 rum
Rank 2: 180 points - 1 supply - 14 rum - 10,000 coins
Rank 3: 285 points - 2 supplies - 25 rum - 20,000 coins
Rank 4: 450 points - 3 supplies - 36 rum - 30,000 coins
Rewards:
- Stormy Key (Swordfish rank)
- Barrel Stand (Shark rank)
- Ralph's Fabric Roll (Marlin rank)
Jubbly Jive
Objective: Lure Jubblies
Secondary: Recover lost supplies
Ranks: 4 tiers (based on score)
Rankings:
Rank 1: 0 points - 1 supply - 16 jubblies
Rank 2: 206 points - 1 supply - 20 jubblies - 50,000 coins
Rank 3: 300 points - 2 supplies - 38 jubblies - 75,000 coins
Rank 4: 535 points - 3 supplies - 56 jubblies - 100,000 coins
Rewards:
- Fetid Key (Swordfish rank)
- Captured Wind Mote (Shark rank)
- Gurtob's Fabric Roll (Marlin rank)
Gwenith Glide
Objective: Activate Crystals
Secondary: Recover lost supplies
Ranks: 4 tiers (based on score)
Difficulty: HARDEST trial
Rankings:
Rank 1: 0 points - 3 supplies - 30 crystals
Rank 2: 200 points - 3 supplies - 30 crystals - 250,000 coins
Rank 3: 370 points - 5 supplies - 60 crystals - 350,000 coins
Rank 4: 615 points - 8 supplies - 96 crystals - 500,000 coins
Rewards:
- Serrated Key (Swordfish rank)
- Heart of Ithell (Shark rank)
- Gwyna's Fabric Roll (Marlin rank)
Special Mechanic: Uses portals from 8 elven clans!
- Ithell, Amlodd, Cadarn, Crwys
- Hefin, Iorwerth, Meilyr, Trahaearn
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PART 11: CUSTOMIZATION
Make your boat YOURS!
Paint Schemes - 150+ Options!
Material-Based Colors:
- Wooden Paint (7 colors)
- Oak Paint (7 colors)
- Teak Paint (7 colors)
- Mahogany Paint (7 colors)
- Camphor Paint (7 colors)
- Ironwood Paint (7 colors)
- Rosewood Paint (7 colors)
Special Paints:
- Shark Paint
- Sandy Paint
- Anglers Paint
- Salvors Paint
- Inky Paint
- Barracuda Paint
Faction Paints:
- Armadylean
- Zamorakian
- Guthixian
- Saradominist
- Merchants
Metal-Based Colors:
- Bronze (7 colors)
- Iron (7 colors)
- Steel (7 colors)
- Mithril (7 colors)
- Adamant (7 colors)
- Rune (7 colors)
- Dragon (7 colors)
Colors Available: Red, Orange, Yellow, Green, Cyan, Blue, Purple (for each material!)
Boat Trims
Available for Skiff & Sloop:
- Wooden - Rosewood (7 tiers)
- Shark, Sandy, Anglers
- Salvors, Inky, Barracuda
- Faction trims (Armadyl, Zammy, Guthix, Sara)
- Merchants trim
Flags
3 Flag Options for each boat type:
- Tempor Tantrum flag
- Jubbly Jive flag
- Gwenith Glide flag
Earned from Boat Trials!
Boat Naming
You can name your boat! Choose wisely - it's part of your sailing identity.
Boat Management Options:
- Customize appearance
- Rename boat
- Bottle boat (store as item)
- Destroy boat
- Repair boat
- Recover lost/capsized boats
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PART 12: TIPS & STRATEGIES
For New Sailors (Levels 1-30)
Getting Started:
- Complete Pandemonium first - it's required!
- Start with a Raft - learn the basics
- Do easy charting - spyglass & current duck tasks
- Visit nearby ports - Port Sarim, Rimmington, Draynor
- Upgrade gradually - don't rush to buy expensive gear
- Focus on exploration - charting gives great XP
Early Money Makers:
- Trawl for common fish
- Complete drink crate discoveries
- Sell trophy fish
Mid-Level Sailors (30-60)
Progression:
- Upgrade to Skiff at level 15
- Do Prying Times quest - unlock crowbar!
- Do Current Affairs quest - unlock current duck!
- Install multiple facilities - cargo hold + trawling net
- Hire 2 crew members - balanced stats
- Start Boat Trials - learn the mechanics
Mid-Level Activities:
- Mermaid guide diving
- Weather station mapping
- Trophy fish hunting
- Combat practice
High-Level Sailors (60-99)
Endgame Focus:
- Upgrade to Sloop at level 50
- Max out upgrades - Rosewood hull, Dragon cannon
- Complete all quests - unlock everything
- Hire 5 crew - specialized for your playstyle
- Master Boat Trials - aim for top ranks
- Complete all 333+ charting tasks
Endgame Activities:
- Trophy fish completion
- All drink crates discovered
- Max combat setup
- Collection log completion
Ironman Tips
Self-Sufficient Sailing:
- Gather all materials yourself
- Smith your own cannonballs
- Craft your own hull/keel parts
- Weave your own cloth for sails
UIM Special Notes:
- Cargo holds are MUCH smaller (4-10 slots)
- Plan inventory carefully
- Can't bottle boats easily
- Bank access is crucial
Money Making
Best GP/Hour Methods:
Low Level (1-30):
- Trawling common fish: ~100k/hr
- Drink crate discoveries: Varies
- Port delivery tasks: ~150k/hr
Mid Level (30-60):
- Trophy fish hunting: ~300k/hr
- Boat Trials (ranked): ~400k/hr
- Combat activities: ~350k/hr
High Level (60-99):
- Deep trawling: ~500k/hr
- High-rank Trials: ~600k/hr
- Efficient charting routes: ~450k/hr
XP Efficiency
Fastest XP Methods:
Levels 1-15: Current duck testing (repeatable!) Levels 15-30: Spyglass landmarks + easy diving Levels 30-50: Mermaid guide diving + trawling Levels 50-70: Boat Trials + trophy fishing Levels 70-99: Complete all charting + high-end activities
XP Rates:
- Early game: 10-20k XP/hr
- Mid game: 30-50k XP/hr
- Late game: 60-80k XP/hr
- Efficient high-level: 80-100k XP/hr
Important Hazards
Stormy Seas
- High winds and waves
- Requires Storm Resistance (sails)
- Common in: Tempoross area, Kharazi
Icy Seas
- Freezing waters
- Requires Eternal Brazier
- Common in: Fremennik lands, far north
Fetid Waters
- Polluted/toxic waters
- Requires Inoculation Station
- Common in: Swamps, Isle of Souls, Zul-Andra
Crystal-Flecked Waters
- Sharp crystal hazards
- Requires high-tier keel (Adamant+)
- Common in: Tirannwn (elf lands)
Tangled Kelp
- Dense kelp forests
- Requires high-tier helm (Adamant+)
- Common in: Rainbow Reef, Southern Expanse
Pro Tips
General Wisdom:
- Install facilities BEFORE long voyages
- Always carry repair kits on dangerous trips
- Use crew members strategically for your activity
- Fast travel between friendly ports to save time
- Bottle your boat to transport it via teleports
- Join a clan for group sailing activities
- Complete charting systematically (region by region)
- Track your collection log progress
Combat Tips:
- Match cannonball tier to cannon
- High Privateering crew = more damage
- Stay mobile to avoid enemy fire
- Shields help survive tough encounters
- Repair between fights!
Exploration Tips:
- Get ALL charting tools from quests
- Use maps/guides for drink crate locations
- Current duck tests are repeatable (free XP!)
- Spyglass tasks require correct angles
- Weather stations are on small islands
Boat Trial Tips:
- Learn the mechanics in low-rank runs
- Upgrade your boat before attempting high ranks
- Crew members make a HUGE difference
- Practice routes for efficiency
- Lost supplies are secondary objectives (bonus points!)
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FINAL STATISTICS
What Sailing Adds to OSRS:
- 3 boat types
- 7 hull upgrade tiers
- 7 keel upgrade tiers
- 7 sail upgrade tiers
- 7 helm upgrade tiers
- 7 cargo hold tiers
- 15+ facility types
- 59 ports & docks worldwide
- 333+ charting activities:
- 47 mermaid guide dives - 67 spyglass landmarks - 44 weather stations - 60 current tests - 41 drink crates - 134+ generic discoveries
- 10 unique crew members
- 7 cannon tiers
- 8 cannonball types
- 150+ paint schemes
- 5 quests (3 on launch, 2 more planned)
- 3 boat trials with rankings
- New fish species including trophies
- Trawling mechanics
- Ship combat system
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CONCLUSION
Sailing is MASSIVE - easily one of the biggest skill releases in OSRS history! With:
- Exploration across the entire game world
- Deep boat customization
- Naval combat
- New fishing mechanics
- 333+ unique activities
- Competitive trials
- Crew management
- Multiple money-making methods
There's something for EVERY type of player!
Whether you're:
- A completionist (333+ charting tasks!)
- PvM enthusiast (ship combat!)
- Skiller (fishing, construction synergy!)
- Fashionscape lover (150+ paints!)
- Explorer (59 ports to discover!)
- Collector (trophy fish, drink crates!)
Sailing has content for you!
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QUICK REFERENCE
Start Here:
- Complete "Pandemonium" quest at Port Sarim
- Build your first raft
- Do "Current Affairs" quest (unlock current duck)
- Do "Prying Times" quest (unlock crowbar)
- Start exploring and charting!
Essential Early Goals:
- Upgrade to Skiff (level 15)
- Install cargo hold + trawling net
- Complete easy charting tasks
- Visit 10+ ports
- Catch first trophy fish
Long-Term Goals:
- Level 50 Sailing (Sloop unlocked!)
- Level 99 Sailing (mastery!)
- Complete all 5 quests
- All 333+ charting tasks done
- Top ranks in all Boat Trials
- Full trophy fish collection
- All 41 drinks discovered
- Max boat upgrades (Rosewood/Dragon!)
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GOOD LUCK, SAILOR!
May your sails be full and your cargo hold heavy!
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